class
AIActionLookat
- 0 properties
- 3 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AIActionLookAtData_Record> record, out ent.LookAtAddEvent lookAtEvent)staticRTTI globalre.Hooks.PlaceVoid( "AIActionLookat", "AIActionLookat::Activate;ScriptExecutionContextAIActionLookAtData_RecordLookAtAddEvent", (AIActionLookat_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIActionLookat_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AIActionLookAtData_Record> record, ent.LookAtAddEvent? lookAtEvent );static void GetLookatPartsRequests(WeakHandle<game.data.LookAtPreset_Record> lookatPresetRecord, anim.LookAtPartRequest[] lookAtParts)staticRTTI globalre.Hooks.PlaceVoid( "AIActionLookat", "AIActionLookat::GetLookatPartsRequests;LookAtPreset_Recordscript_ref<array<LookAtPartRequest>>", (AIActionLookat_GetLookatPartsRequests x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIActionLookat_GetLookatPartsRequests( WeakHandle<game.data.LookAtPreset_Record> lookatPresetRecord, anim.LookAtPartRequest[] lookAtParts );static void Deactivate(WeakHandle<game.Object> owner, ent.LookAtAddEvent[] lookAtAddEvents)staticRTTI globalre.Hooks.PlaceVoid( "AIActionLookat", "AIActionLookat::Deactivate;GameObjectscript_ref<array<LookAtAddEvent>>", (AIActionLookat_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIActionLookat_Deactivate( WeakHandle<game.Object> owner, ent.LookAtAddEvent[] lookAtAddEvents );