class
AIQuickHackAction
- 3 properties
- 3 functions
Extends PuppetAction ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
target | WeakHandle<game.Object> | 0x280 | scripted |
scaleUploadTime | bool | 0x290 | scripted |
HUDData | HUDProgressBarData | 0x298 | scripted |
Functions
void SetRegenBehavior(ScriptGameInstance gameInstance)RTTIre.Hooks.PlaceVoid( "AIQuickHackAction", "SetRegenBehavior;GameInstance", (AIQuickHackAction_SetRegenBehavior x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIQuickHackAction_SetRegenBehavior( AIQuickHackAction self, ScriptGameInstance gameInstance );void StartUpload(ScriptGameInstance gameInstance)overrideRTTIre.Hooks.PlaceVoid( "AIQuickHackAction", "StartUpload;GameInstance", (AIQuickHackAction_StartUpload x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIQuickHackAction_StartUpload( AIQuickHackAction self, ScriptGameInstance gameInstance );void ProcessStatusEffects(WeakHandle<game.data.ObjectActionEffect_Record>[] actionEffects, ScriptGameInstance gameInstance)overrideRTTIre.Hooks.PlaceVoid( "AIQuickHackAction", "ProcessStatusEffects;script_ref<array<ObjectActionEffect_Record>>GameInstance", (AIQuickHackAction_ProcessStatusEffects x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIQuickHackAction_ProcessStatusEffects( AIQuickHackAction self, WeakHandle<game.data.ObjectActionEffect_Record>[] actionEffects, ScriptGameInstance gameInstance );