BlackICE Scripting

class

AISubActionCover_Record_Implementation

  • 0 properties
  • 13 functions

Extends IScriptable ISerializable

Properties

None.

Functions

  • static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCover_Record> record, float duration, bool interrupted) staticRTTI global
  • static bool EvaluateShootingSpot(WeakHandle<ScriptedPuppet> puppet, WeakHandle<game.Object> target, WeakHandle<AISmartCoverManager> cm, ulong consideredCoverID) staticRTTI global
  • static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCover_Record> record, float duration) staticRTTI global
  • static void SetCoverData(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCover_Record> record) staticRTTI global
  • static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCover_Record> record) staticRTTI global
  • static bool SelectCover(AIbehaviorScriptExecutionContext context, game.data.AIActionCooldown_Record cooldown, ulong consideredCoverID, game.data.AIRingType consideredRing, game.data.AIRingType currentRing, bool compareRings) staticRTTI global
  • static void SetCoverExposureAnim(AIbehaviorScriptExecutionContext context, WeakHandle<ScriptedPuppet> puppet, ulong coverID, WeakHandle<game.data.AISubActionCover_Record> record, WeakHandle<game.Object> target, float lineOfSightTolerance) staticRTTI global
  • static void SetInitialCoverData(WeakHandle<ScriptedPuppet> puppet, ulong coverID) staticRTTI global
  • static ulong GetInvalidCoverID() staticRTTI global
  • static int GetAnimVariation(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCover_Record> record) staticRTTI global
  • static void SetCurrentCover(AIbehaviorScriptExecutionContext context) staticRTTI global
  • static AICoverExposureMethod CalculateCoverExposureMethod(WeakHandle<ScriptedPuppet> puppet, ulong coverID, WeakHandle<game.data.AISubActionCover_Record> record, WeakHandle<game.Object> target, float lineOfSightTolerance, AITrackedLocation trackedLocation, AICoverExposureMethod[] exposureMethods) staticRTTI global
  • static void SetDesiredCover(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCover_Record> record) staticRTTI global