class
AISubActionThrowItem_Record_Implementation
- 0 properties
- 12 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionThrowItem_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionThrowItem_Record_Implementation", "AISubActionThrowItem_Record_Implementation::Update;ScriptExecutionContextAISubActionThrowItem_RecordFloat", (AISubActionThrowItem_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionThrowItem_Record> record, float duration );static bool ThrowItem(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionThrowItem_Record> record)staticRTTI globalre.Hooks.Place( "AISubActionThrowItem_Record_Implementation", "AISubActionThrowItem_Record_Implementation::ThrowItem;ScriptExecutionContextAISubActionThrowItem_Record", (AISubActionThrowItem_Record_Implementation_ThrowItem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_Implementation_ThrowItem( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionThrowItem_Record> record );static void SetNPCThrowingGrenade(AIbehaviorScriptExecutionContext context)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionThrowItem_Record_Implementation", "AISubActionThrowItem_Record_Implementation::SetNPCThrowingGrenade;ScriptExecutionContext", (AISubActionThrowItem_Record_Implementation_SetNPCThrowingGrenade x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_Implementation_SetNPCThrowingGrenade( AIbehaviorScriptExecutionContext context );static void ReadCurvedTrajectoryTDBParams(out game.projectile.FollowCurveTrajectoryParams trajectoryParams, TDBID paramsTDBRecord)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionThrowItem_Record_Implementation", "AISubActionThrowItem_Record_Implementation::ReadCurvedTrajectoryTDBParams;FollowCurveTrajectoryParamsTweakDBID", (AISubActionThrowItem_Record_Implementation_ReadCurvedTrajectoryTDBParams x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_Implementation_ReadCurvedTrajectoryTDBParams( game.projectile.FollowCurveTrajectoryParams? trajectoryParams, TDBID paramsTDBRecord );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionThrowItem_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionThrowItem_Record_Implementation", "AISubActionThrowItem_Record_Implementation::Activate;ScriptExecutionContextAISubActionThrowItem_Record", (AISubActionThrowItem_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionThrowItem_Record> record );static bool GetCachedGrenadeQuery(AIbehaviorScriptExecutionContext context, out Vector4 targetPosition, out float throwAngle, game.GrenadeThrowStartType outStartType)staticRTTI globalre.Hooks.Place( "AISubActionThrowItem_Record_Implementation", "AISubActionThrowItem_Record_Implementation::GetCachedGrenadeQuery;ScriptExecutionContextVector4FloatgameGrenadeThrowStartType", (AISubActionThrowItem_Record_Implementation_GetCachedGrenadeQuery x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_Implementation_GetCachedGrenadeQuery( AIbehaviorScriptExecutionContext context, Vector4 targetPosition, float throwAngle, game.GrenadeThrowStartType outStartType );static void DropItem(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionThrowItem_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionThrowItem_Record_Implementation", "AISubActionThrowItem_Record_Implementation::DropItem;ScriptExecutionContextAISubActionThrowItem_Record", (AISubActionThrowItem_Record_Implementation_DropItem x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_Implementation_DropItem( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionThrowItem_Record> record );static game.projectile.TrajectoryParams? CreateParabolicTrajectory(WeakHandle<game.data.AISubActionThrowItem_Record> record, Vector4 targetPosition, float throwAngle)staticRTTI globalre.Hooks.Place( "AISubActionThrowItem_Record_Implementation", "AISubActionThrowItem_Record_Implementation::CreateParabolicTrajectory;AISubActionThrowItem_RecordVector4Float", (AISubActionThrowItem_Record_Implementation_CreateParabolicTrajectory x) => { return re.Hooks.CallOriginal<re.msgpack.game.projectile.TrajectoryParams>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_Implementation_CreateParabolicTrajectory( WeakHandle<game.data.AISubActionThrowItem_Record> record, Vector4 targetPosition, float throwAngle );static game.projectile.TrajectoryParams? CreateCurvedTrajectory(WeakHandle<game.Object> target, TDBID paramsTDBRecord, float predictionTime)staticRTTI globalre.Hooks.Place( "AISubActionThrowItem_Record_Implementation", "AISubActionThrowItem_Record_Implementation::CreateCurvedTrajectory;GameObjectTweakDBIDFloat", (AISubActionThrowItem_Record_Implementation_CreateCurvedTrajectory x) => { return re.Hooks.CallOriginal<re.msgpack.game.projectile.TrajectoryParams>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_Implementation_CreateCurvedTrajectory( WeakHandle<game.Object> target, TDBID paramsTDBRecord, float predictionTime );static game.projectile.TrajectoryParams? CreateCurvedTrajectoryFollowTargetSlot(WeakHandle<game.Object> target, CName slotName, TDBID paramsTDBRecord)staticRTTI globalre.Hooks.Place( "AISubActionThrowItem_Record_Implementation", "AISubActionThrowItem_Record_Implementation::CreateCurvedTrajectoryFollowTargetSlot;GameObjectCNameTweakDBID", (AISubActionThrowItem_Record_Implementation_CreateCurvedTrajectoryFollowTargetSlot x) => { return re.Hooks.CallOriginal<re.msgpack.game.projectile.TrajectoryParams>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_Implementation_CreateCurvedTrajectoryFollowTargetSlot( WeakHandle<game.Object> target, CName slotName, TDBID paramsTDBRecord );static void ThrowInit(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionThrowItem_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionThrowItem_Record_Implementation", "AISubActionThrowItem_Record_Implementation::ThrowInit;ScriptExecutionContextAISubActionThrowItem_Record", (AISubActionThrowItem_Record_Implementation_ThrowInit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_Implementation_ThrowInit( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionThrowItem_Record> record );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionThrowItem_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionThrowItem_Record_Implementation", "AISubActionThrowItem_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionThrowItem_RecordFloatBool", (AISubActionThrowItem_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionThrowItem_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionThrowItem_Record> record, float duration, bool interrupted );