class
AdHocAnimationDecisions
- 0 properties
- 4 functions
Extends UpperBodyEventsTransition UpperBodyTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "AdHocAnimationDecisions", "EnterCondition;StateContextStateGameScriptInterface", (AdHocAnimationDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AdHocAnimationDecisions_EnterCondition( AdHocAnimationDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToSingleWield(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "AdHocAnimationDecisions", "ToSingleWield;StateContextStateGameScriptInterface", (AdHocAnimationDecisions_ToSingleWield x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AdHocAnimationDecisions_ToSingleWield( AdHocAnimationDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToEmptyHands(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "AdHocAnimationDecisions", "ToEmptyHands;StateContextStateGameScriptInterface", (AdHocAnimationDecisions_ToEmptyHands x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AdHocAnimationDecisions_ToEmptyHands( AdHocAnimationDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );float GetAnimationDuration(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "AdHocAnimationDecisions", "GetAnimationDuration;StateGameScriptInterface", (AdHocAnimationDecisions_GetAnimationDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AdHocAnimationDecisions_GetAnimationDuration( AdHocAnimationDecisions self, game.stateMachine.GameScriptInterface? scriptInterface );