UpperBodyEventsTransition class
UpperBodyEventsTransition
Inheritance
Base: UpperBodyTransition
Derived
AdHocAnimationDecisions, AimingStateEvents, EmptyHandsEvents, ForceEmptyHandsEvents, ForceSafeEvents, SingleWieldEvents, TemporaryUnequipEvents, WaitForEquipEvents
Properties
| Property | Type | |
|---|---|---|
switchButtonPushed | bool | scripted |
cyclePushed | bool | scripted |
delay | float | scripted |
cycleBlock | float | scripted |
switchPending | bool | scripted |
counter | int | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid QueueActionBlocked(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ResetEquipVars(game.stateMachine.StateContextScript stateContext)RTTIvoid SyncEquipVarsToPermanentStorage(game.stateMachine.StateContextScript stateContext)RTTIbool UpdateSwitchItem(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool CheckSwitchInput(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI