BlackICE Scripting

class

UpperBodyEventsTransition

  • 6 properties
  • 7 functions
  • 8 derived classes

Extends UpperBodyTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
switchButtonPushedbool0x0 scripted
cyclePushedbool0x1 scripted
delayfloat0x4 scripted
cycleBlockfloat0x8 scripted
switchPendingbool0xC scripted
counterint0x10 scripted

Functions

  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void QueueActionBlocked(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void ResetEquipVars(game.stateMachine.StateContextScript stateContext) RTTI
  • void SyncEquipVarsToPermanentStorage(game.stateMachine.StateContextScript stateContext) RTTI
  • bool UpdateSwitchItem(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool CheckSwitchInput(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI