class
AddStatusEffectToAttackEffector
- 4 properties
- 3 functions
Extends ModifyAttackEffector HitEventEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
isRandom | bool | 0x0 | scripted |
applicationChanceMods | WeakHandle<game.data.StatModifier_Record>[] | 0x8 | scripted |
statusEffect | SHitStatusEffect | 0x18 | scripted |
stacks | float | 0x24 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "AddStatusEffectToAttackEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (AddStatusEffectToAttackEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AddStatusEffectToAttackEffector_Initialize( AddStatusEffectToAttackEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "AddStatusEffectToAttackEffector", "Uninitialize;GameInstance", (AddStatusEffectToAttackEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AddStatusEffectToAttackEffector_Uninitialize( AddStatusEffectToAttackEffector self, ScriptGameInstance game );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "AddStatusEffectToAttackEffector", "RepeatedAction;GameObject", (AddStatusEffectToAttackEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AddStatusEffectToAttackEffector_RepeatedAction( AddStatusEffectToAttackEffector self, game.Object? owner );