AddStatusEffectToAttackEffector class
AddStatusEffectToAttackEffector
Inheritance
Base: ModifyAttackEffector
Derived
None.
Properties
| Property | Type | |
|---|---|---|
isRandom | bool | scripted |
applicationChanceMods | WeakHandle<game.data.StatModifier_Record>[] | scripted |
statusEffect | SHitStatusEffect | scripted |
stacks | float | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIvoid Uninitialize(ScriptGameInstance game)overrideRTTIvoid RepeatedAction(game.Object owner)overrideRTTI