BlackICE Scripting

class

AimWalkDecisions

  • 5 properties
  • 10 functions

Extends LocomotionGroundDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
callbackIDsred.CallbackObject?[]0x30 scripted
isBlockingbool0x40 scripted
isAimingbool0x41 scripted
inFocusModebool0x42 scripted
isLeftHandChangingbool0x43 scripted

Functions

  • void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void UpdateEnterConditionEnabled() RTTI
  • bool OnMeleeChanged(int value) RTTI
  • bool OnUpperBodyChanged(int value) RTTI
  • bool OnVisionChanged(int value) RTTI
  • bool OnLeftHandCyberwareChanged(int value) RTTI
  • bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • bool ToStand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToDodge(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI