AimWalkDecisions class
AimWalkDecisions
Inheritance
Base: LocomotionGroundDecisions
Derived
None.
Properties
| Property | Type | |
|---|---|---|
callbackIDs | red.CallbackObject?[] | scripted |
isBlocking | bool | scripted |
isAiming | bool | scripted |
inFocusMode | bool | scripted |
isLeftHandChanging | bool | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid UpdateEnterConditionEnabled()RTTIbool OnMeleeChanged(int value)RTTIbool OnUpperBodyChanged(int value)RTTIbool OnVisionChanged(int value)RTTIbool OnLeftHandCyberwareChanged(int value)RTTIbool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIbool ToStand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool ToDodge(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI