LocomotionGroundDecisions class
LocomotionGroundDecisions
Inheritance
Base: LocomotionTransition
Derived
AbstractLandDecisions, AimWalkDecisions, ClimbDecisions, ClimbLowGravityDecisions, CrouchDecisions, CrouchLowGravityDecisions, DodgeCrouchLowGravityDecisions, DodgeDecisions, DodgeLowGravityDecisions, FelledDecisions
Show 17 more of 27 derived classes
ForceFreezeDecisions, ForceIdleDecisions, ForceWalkDecisions, IdleTier4Decisions, IdleTier5Decisions, InitialDecisions, LadderDecisions, PreCrouchLowGravityDecisions, SprintDecisions, SprintLowGravityDecisions, StandDecisions, StandLowGravityDecisions, StatusEffectDecisions, SwimmingClimbDecisions, SwimmingLadderDecisions, VaultDecisions, WorkspotDecisions
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool CrouchEnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool isFFByLine)RTTIbool CrouchExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool isFFByLine)RTTIstatic bool CheckCrouchEnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)staticRTTI global