BlackICE Scripting

class

AimingContextDecisions

  • 6 properties
  • 10 functions

Extends InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
leftHandChargeCallbackIDred.CallbackObject?0x0 scripted
upperBodyCallbackIDred.CallbackObject?0x10 scripted
meleeCallbackIDred.CallbackObject?0x20 scripted
leftHandChargebool0x30 scripted
isAimingbool0x31 scripted
meleeBlockActivebool0x32 scripted

Functions

  • void UpdateNeedsToBeChecked() RTTI
  • void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void UpdateLeftHandCyberware(int value) RTTI
  • bool OnLeftHandCyberwareChanged(int value) RTTI
  • void UpdateUpperBodyState(int value) RTTI
  • bool OnUpperBodyChanged(int value) RTTI
  • void UpdateMeleeState(int value) RTTI
  • bool OnMeleeChanged(int value) RTTI
  • bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI