class
InputContextTransition
- 0 properties
- 6 functions
- 2 derived classes
Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool GetVehicle(game.stateMachine.GameScriptInterface scriptInterface, out WeakHandle<vehicle.BaseObject> vehicle)RTTIre.Hooks.Place( "InputContextTransition", "GetVehicle;StateGameScriptInterfaceVehicleObject", (InputContextTransition_GetVehicle x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InputContextTransition_GetVehicle( InputContextTransition self, game.stateMachine.GameScriptInterface? scriptInterface, WeakHandle<vehicle.BaseObject> vehicle );bool IsVehicleRemoteControlled(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "InputContextTransition", "IsVehicleRemoteControlled;StateGameScriptInterface", (InputContextTransition_IsVehicleRemoteControlled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InputContextTransition_IsVehicleRemoteControlled( InputContextTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool ToggleVehicleRemoteControlCamera(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "InputContextTransition", "ToggleVehicleRemoteControlCamera;StateGameScriptInterface", (InputContextTransition_ToggleVehicleRemoteControlCamera x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InputContextTransition_ToggleVehicleRemoteControlCamera( InputContextTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool SetVehicleRemoteControlled(game.stateMachine.GameScriptInterface scriptInterface, bool enable)RTTIre.Hooks.Place( "InputContextTransition", "SetVehicleRemoteControlled;StateGameScriptInterfaceBool", (InputContextTransition_SetVehicleRemoteControlled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InputContextTransition_SetVehicleRemoteControlled( InputContextTransition self, game.stateMachine.GameScriptInterface? scriptInterface, bool enable );game.data.DriverCombatType GetDriverCombatType(game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.Place( "InputContextTransition", "GetDriverCombatType;StateContext", (InputContextTransition_GetDriverCombatType x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.DriverCombatType>(); } ); [Msgpack.Gen] public readonly partial record struct InputContextTransition_GetDriverCombatType( InputContextTransition self, game.stateMachine.StateContextScript? stateContext );game.IBlackboard? GetUIBlackboard(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "InputContextTransition", "GetUIBlackboard;StateGameScriptInterface", (InputContextTransition_GetUIBlackboard x) => { return re.Hooks.CallOriginal<re.msgpack.game.IBlackboard>(); } ); [Msgpack.Gen] public readonly partial record struct InputContextTransition_GetUIBlackboard( InputContextTransition self, game.stateMachine.GameScriptInterface? scriptInterface );