class
ApplyAnimWrappersOnWeapon
- 5 properties
- 3 functions
Extends AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
wrapperName | CName | 0x0 | scripted |
refOwner | WeakHandle<game.data.AIActionTarget_Record> | 0x8 | scripted |
owner | WeakHandle<game.Object> | 0x18 | scripted |
ownerPosition | Vector4 | 0x30 | scripted |
animationController | ent.AnimationControllerComponent? | 0x40 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "ApplyAnimWrappersOnWeapon", "Activate;ScriptExecutionContext", (ApplyAnimWrappersOnWeapon_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyAnimWrappersOnWeapon_Activate( ApplyAnimWrappersOnWeapon self, AIbehaviorScriptExecutionContext context );AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "ApplyAnimWrappersOnWeapon", "Update;ScriptExecutionContext", (ApplyAnimWrappersOnWeapon_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyAnimWrappersOnWeapon_Update( ApplyAnimWrappersOnWeapon self, AIbehaviorScriptExecutionContext context );void Deactivate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "ApplyAnimWrappersOnWeapon", "Deactivate;ScriptExecutionContext", (ApplyAnimWrappersOnWeapon_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyAnimWrappersOnWeapon_Deactivate( ApplyAnimWrappersOnWeapon self, AIbehaviorScriptExecutionContext context );