BlackICE Scripting

class ent

AnimationControllerComponent

ent.AnimationControllerComponent

  • 2 properties
  • 29 functions

Extends ent.IComponent IScriptable ISerializable

Properties

PropertyTypeOffset
animDatabaseCollectionanim.AnimDatabaseCollection0x110
controlBindingent.AnimationControlBinding?0x1E0

Functions

  • void PushEvent(CName eventName) RTTI
  • void SetInputFloat(CName inputName, float value) RTTI
  • void SetInputInt(CName inputName, int value) RTTI
  • void SetInputBool(CName inputName, bool value) RTTI
  • void SetInputVector(CName inputName, Vector4 value) RTTI
  • void SetInputQuaternion(CName inputName, Quaternion value) RTTI
  • void SetUsesSleepMode(bool allowSleepState) RTTI
  • void ApplyFeature(CName inputName, anim.AnimFeature value) RTTI
  • float GetAnimationDuration(CName animationName) RTTI
  • void ScheduleFastForward() RTTI
  • bool PreloadAnimations(CName streamingContextName, bool highPriority) RTTI
  • bool OnSetInputVectorEvent(ent.AnimInputSetterVector evt) RTTI
  • static void ApplyFeatureToReplicate(game.Object obj, CName inputName, anim.AnimFeature value, float delay) staticRTTI global
  • static void SetInputVector(game.Object obj, CName inputName, Vector4 value) staticRTTI global
  • static void SetInputVectorToReplicate(game.Object obj, CName inputName, Vector4 value) staticRTTI global
  • static void SetInputIntToReplicate(game.Object obj, CName inputName, int value) staticRTTI global
  • static void SetInputFloat(game.Object obj, CName inputName, float value) staticRTTI global
  • static void SetInputBoolToReplicate(game.Object obj, CName inputName, bool value) staticRTTI global
  • static void PushEventToReplicate(game.Object obj, CName eventName) staticRTTI global
  • static void ApplyFeature(game.Object obj, CName inputName, anim.AnimFeature value, float delay) staticRTTI global
  • static void SetAnimWrapperWeightOnOwnerAndItems(game.Object owner, CName key, float value) staticRTTI global
  • static void ApplyFeatureToReplicateOnHeldItems(game.Object obj, CName inputName, anim.AnimFeature value, float delay) staticRTTI global
  • static void PushEvent(game.Object obj, CName eventName) staticRTTI global
  • static void SetUsesSleepMode(game.Object obj, bool state) staticRTTI global
  • static void SetInputInt(game.Object obj, CName inputName, int value) staticRTTI global
  • static void SetInputBool(game.Object obj, CName inputName, bool value) staticRTTI global
  • static void SetInputFloatToReplicate(game.Object obj, CName inputName, float value) staticRTTI global
  • static void SetAnimWrapperWeight(game.Object obj, CName key, float value) staticRTTI global
  • static void PushEventToObjAndHeldItems(game.Object obj, CName eventName) staticRTTI global