ApplyLightPresetEffector class
ApplyLightPresetEffector
Inheritance
Base: game.Effector
Derived
None.
Properties
| Property | Type | |
|---|---|---|
lightPreset | WeakHandle<game.data.LightPreset_Record> | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIvoid ActionOn(game.Object owner)overrideRTTIvoid SendChangeLightEvent(WeakHandle<game.Object> owner, int[] colorValues, float strength, float time, CName curve, bool loop)RTTI