class
ApplyLightPresetEffector
- 1 property
- 3 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
lightPreset | WeakHandle<game.data.LightPreset_Record> | 0x0 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ApplyLightPresetEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ApplyLightPresetEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyLightPresetEffector_Initialize( ApplyLightPresetEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ApplyLightPresetEffector", "ActionOn;GameObject", (ApplyLightPresetEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyLightPresetEffector_ActionOn( ApplyLightPresetEffector self, game.Object? owner );void SendChangeLightEvent(WeakHandle<game.Object> owner, int[] colorValues, float strength, float time, CName curve, bool loop)RTTIre.Hooks.PlaceVoid( "ApplyLightPresetEffector", "SendChangeLightEvent;GameObjectscript_ref<array<Int32>>FloatFloatCNameBool", (ApplyLightPresetEffector_SendChangeLightEvent x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyLightPresetEffector_SendChangeLightEvent( ApplyLightPresetEffector self, WeakHandle<game.Object> owner, int[] colorValues, float strength, float time, CName curve, bool loop );