ApplyShaderOnEquipmentEffector class
ApplyShaderOnEquipmentEffector
Inheritance
Base: game.Effector
Derived
None.
Properties
| Property | Type | |
|---|---|---|
overrideMaterialName | CName | scripted |
overrideMaterialTag | CName | scripted |
effectInstance | game.EffectInstance? | scripted |
owner | WeakHandle<game.Object> | scripted |
ownerEffect | game.EffectInstance? | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIvoid ActionOn(game.Object owner)overrideRTTIvoid Uninitialize(ScriptGameInstance game)overrideRTTITDBID[] GetAttachmentSlotsForEquipment()RTTI