class
ApplyShaderOnEquipmentEffector
- 5 properties
- 4 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
overrideMaterialName | CName | 0x0 | scripted |
overrideMaterialTag | CName | 0x8 | scripted |
effectInstance | game.EffectInstance? | 0x10 | scripted |
owner | WeakHandle<game.Object> | 0x20 | scripted |
ownerEffect | game.EffectInstance? | 0x30 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ApplyShaderOnEquipmentEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ApplyShaderOnEquipmentEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyShaderOnEquipmentEffector_Initialize( ApplyShaderOnEquipmentEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ApplyShaderOnEquipmentEffector", "ActionOn;GameObject", (ApplyShaderOnEquipmentEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyShaderOnEquipmentEffector_ActionOn( ApplyShaderOnEquipmentEffector self, game.Object? owner );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "ApplyShaderOnEquipmentEffector", "Uninitialize;GameInstance", (ApplyShaderOnEquipmentEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyShaderOnEquipmentEffector_Uninitialize( ApplyShaderOnEquipmentEffector self, ScriptGameInstance game );TDBID[] GetAttachmentSlotsForEquipment()RTTI