BlackICE Scripting

class

ApplyShaderOnEquipmentEffector

  • 5 properties
  • 4 functions

Extends game.Effector IScriptable ISerializable

Properties

PropertyTypeOffset
overrideMaterialNameCName0x0 scripted
overrideMaterialTagCName0x8 scripted
effectInstancegame.EffectInstance?0x10 scripted
ownerWeakHandle<game.Object>0x20 scripted
ownerEffectgame.EffectInstance?0x30 scripted

Functions

  • void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTI
  • void ActionOn(game.Object owner) overrideRTTI
  • void Uninitialize(ScriptGameInstance game) overrideRTTI
  • TDBID[] GetAttachmentSlotsForEquipment() RTTI