class
ApplyShaderOnObjectEffector
- 9 properties
- 4 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
applicationTargetName | CName | 0x0 | scripted |
applicationTarget | WeakHandle<game.Object> | 0x8 | scripted |
effects | game.EffectInstance?[] | 0x18 | scripted |
overrideMaterialName | CName | 0x28 | scripted |
overrideMaterialTag | CName | 0x30 | scripted |
overrideMaterialClearOnDetach | bool | 0x38 | scripted |
effectInstance | game.EffectInstance? | 0x40 | scripted |
owner | WeakHandle<game.Object> | 0x50 | scripted |
ownerEffect | game.EffectInstance? | 0x60 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ApplyShaderOnObjectEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ApplyShaderOnObjectEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyShaderOnObjectEffector_Initialize( ApplyShaderOnObjectEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ApplyShaderOnObjectEffector", "ActionOn;GameObject", (ApplyShaderOnObjectEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyShaderOnObjectEffector_ActionOn( ApplyShaderOnObjectEffector self, game.Object? owner );void ActionOff(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ApplyShaderOnObjectEffector", "ActionOff;GameObject", (ApplyShaderOnObjectEffector_ActionOff x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyShaderOnObjectEffector_ActionOff( ApplyShaderOnObjectEffector self, game.Object? owner );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "ApplyShaderOnObjectEffector", "Uninitialize;GameInstance", (ApplyShaderOnObjectEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyShaderOnObjectEffector_Uninitialize( ApplyShaderOnObjectEffector self, ScriptGameInstance game );