ApplyStatusEffectBasedOnDifficultyEffector class
ApplyStatusEffectBasedOnDifficultyEffector
Inheritance
Base: ApplyStatusEffectEffector
Derived
None.
Properties
| Property | Type | |
|---|---|---|
statusEffectOnStoryDifficulty | TDBID | scripted |
statusEffectOnEasyDifficulty | TDBID | scripted |
statusEffectOnHardDifficulty | TDBID | scripted |
statusEffectOnVeryHardDifficulty | TDBID | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIvoid Uninitialize(ScriptGameInstance game)overrideRTTIvoid ActionOn(game.Object owner)overrideRTTIvoid RepeatedAction(game.Object owner)overrideRTTIvoid SetStatusEffectBasedOnDifficulty(game.Object owner)RTTI