class
Attack_Beam
- 0 properties
- 1 function
- 2 derived classes
Extends game.Attack_Continuous game.Attack_GameEffect game.IAttack IScriptable ISerializable
Derived
Properties
None.
Functions
void OnTick(game.weapon.Object weapon)overrideRTTIre.Hooks.PlaceVoid( "Attack_Beam", "OnTick;WeaponObject", (Attack_Beam_OnTick x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Beam_OnTick( Attack_Beam self, game.weapon.Object? weapon );