class
BaseCrosshairState
- 0 properties
- 1 function
- 4 derived classes
Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
BaseCrosshairStateEvents, DriverCombatMountedWeaponsReloadCrosshairStateDecisions, QuickHackCrosshairStateDecisions, SafeCrosshairStateDecisions
Properties
None.
Functions
game.PSMCrosshairStates GetCrosshairStateEnumValue()RTTIre.Hooks.Place( "BaseCrosshairState", "GetCrosshairStateEnumValue;", (BaseCrosshairState_GetCrosshairStateEnumValue x) => { return re.Hooks.CallOriginal<re.msgpack.game.PSMCrosshairStates>(); } ); [Msgpack.Gen] public readonly partial record struct BaseCrosshairState_GetCrosshairStateEnumValue( BaseCrosshairState self );