class
QuickHackCrosshairStateDecisions
- 0 properties
- 2 functions
Extends BaseCrosshairState DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "QuickHackCrosshairStateDecisions", "EnterCondition;StateContextStateGameScriptInterface", (QuickHackCrosshairStateDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackCrosshairStateDecisions_EnterCondition( QuickHackCrosshairStateDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "QuickHackCrosshairStateDecisions", "ExitCondition;StateContextStateGameScriptInterface", (QuickHackCrosshairStateDecisions_ExitCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickHackCrosshairStateDecisions_ExitCondition( QuickHackCrosshairStateDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );