class
BaseCrosshairStateEvents
- 0 properties
- 1 function
- 3 derived classes
Extends BaseCrosshairState DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
DriverCombatMountedWeaponsReloadCrosshairStateEvents, QuickHackCrosshairStateEvents, SafeCrosshairStateEvents
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BaseCrosshairStateEvents", "OnEnter;StateContextStateGameScriptInterface", (BaseCrosshairStateEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseCrosshairStateEvents_OnEnter( BaseCrosshairStateEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );