class
BodyDisposalPSMPrereq
- 0 properties
- 4 functions
Extends PlayerStateMachinePrereq game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
None.
Functions
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "BodyDisposalPSMPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (BodyDisposalPSMPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BodyDisposalPSMPrereq_OnRegister( BodyDisposalPSMPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "BodyDisposalPSMPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (BodyDisposalPSMPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BodyDisposalPSMPrereq_OnUnregister( BodyDisposalPSMPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );string GetStateMachineEnum()overrideRTTIre.Hooks.Place( "BodyDisposalPSMPrereq", "GetStateMachineEnum;", (BodyDisposalPSMPrereq_GetStateMachineEnum x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct BodyDisposalPSMPrereq_GetStateMachineEnum( BodyDisposalPSMPrereq self );int GetCurrentPSMStateIndex(game.IBlackboard bb)overrideRTTIre.Hooks.Place( "BodyDisposalPSMPrereq", "GetCurrentPSMStateIndex;IBlackboard", (BodyDisposalPSMPrereq_GetCurrentPSMStateIndex x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct BodyDisposalPSMPrereq_GetCurrentPSMStateIndex( BodyDisposalPSMPrereq self, game.IBlackboard? bb );