class
BraindanceControlsTransition
- 0 properties
- 58 functions
- 4 derived classes
Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
ControlsActiveDecisions, ControlsActiveEvents, ControlsInactiveDecisions, ControlsInactiveEvents
Properties
None.
Functions
void SetBraindaneVisionModeBB(game.stateMachine.GameScriptInterface scriptInterface, braindance.VisionMode newMode)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "SetBraindaneVisionModeBB;StateGameScriptInterfacebraindanceVisionMode", (BraindanceControlsTransition_SetBraindaneVisionModeBB x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_SetBraindaneVisionModeBB( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, braindance.VisionMode newMode );void SetLastBraindanceVisionMode(game.stateMachine.GameScriptInterface scriptInterface, braindance.VisionMode newMode)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "SetLastBraindanceVisionMode;StateGameScriptInterfacebraindanceVisionMode", (BraindanceControlsTransition_SetLastBraindanceVisionMode x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_SetLastBraindanceVisionMode( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, braindance.VisionMode newMode );void SetBraindanceVisionFact(game.stateMachine.GameScriptInterface scriptInterface, braindance.VisionMode newMode)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "SetBraindanceVisionFact;StateGameScriptInterfacebraindanceVisionMode", (BraindanceControlsTransition_SetBraindanceVisionFact x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_SetBraindanceVisionFact( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, braindance.VisionMode newMode );void SetCachedPlaySpeedPermVariable(game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "SetCachedPlaySpeedPermVariable;StateGameScriptInterfaceStateContext", (BraindanceControlsTransition_SetCachedPlaySpeedPermVariable x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_SetCachedPlaySpeedPermVariable( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, game.stateMachine.StateContextScript? stateContext );void SetPlaybackSpeedInBlackboard(game.stateMachine.GameScriptInterface scriptInterface, scn.PlaySpeed speed)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "SetPlaybackSpeedInBlackboard;StateGameScriptInterfacescnPlaySpeed", (BraindanceControlsTransition_SetPlaybackSpeedInBlackboard x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_SetPlaybackSpeedInBlackboard( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, scn.PlaySpeed speed );void SetPlaybackDirectionInBlackboard(game.stateMachine.GameScriptInterface scriptInterface, scn.PlayDirection direction)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "SetPlaybackDirectionInBlackboard;StateGameScriptInterfacescnPlayDirection", (BraindanceControlsTransition_SetPlaybackDirectionInBlackboard x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_SetPlaybackDirectionInBlackboard( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, scn.PlayDirection direction );bool IsCachedPlaySpeedSet(game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.Place( "BraindanceControlsTransition", "IsCachedPlaySpeedSet;StateContext", (BraindanceControlsTransition_IsCachedPlaySpeedSet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_IsCachedPlaySpeedSet( BraindanceControlsTransition self, game.stateMachine.StateContextScript? stateContext );scn.PlaySpeed GetCachedPlaySpeedPermVariable(game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.Place( "BraindanceControlsTransition", "GetCachedPlaySpeedPermVariable;StateContext", (BraindanceControlsTransition_GetCachedPlaySpeedPermVariable x) => { return re.Hooks.CallOriginal<re.msgpack.scn.PlaySpeed>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_GetCachedPlaySpeedPermVariable( BraindanceControlsTransition self, game.stateMachine.StateContextScript? stateContext );bool CanBraindanceEnterLayer(game.stateMachine.GameScriptInterface scriptInterface, braindance.VisionMode layer)RTTIre.Hooks.Place( "BraindanceControlsTransition", "CanBraindanceEnterLayer;StateGameScriptInterfacebraindanceVisionMode", (BraindanceControlsTransition_CanBraindanceEnterLayer x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_CanBraindanceEnterLayer( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, braindance.VisionMode layer );braindance.VisionMode GetCurrentBraindanceVisionMode(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "GetCurrentBraindanceVisionMode;StateGameScriptInterface", (BraindanceControlsTransition_GetCurrentBraindanceVisionMode x) => { return re.Hooks.CallOriginal<re.msgpack.braindance.VisionMode>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_GetCurrentBraindanceVisionMode( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );braindance.VisionMode GetLastBraindanceVisionMode(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "GetLastBraindanceVisionMode;StateGameScriptInterface", (BraindanceControlsTransition_GetLastBraindanceVisionMode x) => { return re.Hooks.CallOriginal<re.msgpack.braindance.VisionMode>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_GetLastBraindanceVisionMode( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void SetBraindanceVisionMode(game.stateMachine.GameScriptInterface scriptInterface, braindance.VisionMode newMode)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "SetBraindanceVisionMode;StateGameScriptInterfacebraindanceVisionMode", (BraindanceControlsTransition_SetBraindanceVisionMode x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_SetBraindanceVisionMode( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, braindance.VisionMode newMode );void SendAudioEvents(game.stateMachine.GameScriptInterface scriptInterface, bool BdStart)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "SendAudioEvents;StateGameScriptInterfaceBool", (BraindanceControlsTransition_SendAudioEvents x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_SendAudioEvents( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, bool BdStart );void CycleBraindanceVisionMode(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "CycleBraindanceVisionMode;StateGameScriptInterface", (BraindanceControlsTransition_CycleBraindanceVisionMode x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_CycleBraindanceVisionMode( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void TogglePausePlayForward(game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "TogglePausePlayForward;StateGameScriptInterfaceStateContext", (BraindanceControlsTransition_TogglePausePlayForward x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_TogglePausePlayForward( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, game.stateMachine.StateContextScript? stateContext );void ForceBraindancePause(game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "ForceBraindancePause;StateGameScriptInterfaceStateContext", (BraindanceControlsTransition_ForceBraindancePause x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_ForceBraindancePause( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, game.stateMachine.StateContextScript? stateContext );void CyclePlaySpeed(game.stateMachine.GameScriptInterface scriptInterface, scn.PlayDirection direction)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "CyclePlaySpeed;StateGameScriptInterfacescnPlayDirection", (BraindanceControlsTransition_CyclePlaySpeed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_CyclePlaySpeed( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, scn.PlayDirection direction );void SetPlaySpeedAndDirection(game.stateMachine.GameScriptInterface scriptInterface, scn.PlayDirection direction, scn.PlaySpeed speed)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "SetPlaySpeedAndDirection;StateGameScriptInterfacescnPlayDirectionscnPlaySpeed", (BraindanceControlsTransition_SetPlaySpeedAndDirection x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_SetPlaySpeedAndDirection( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, scn.PlayDirection direction, scn.PlaySpeed speed );float GetDistanceFromBraindanceTPPCameraToFPPCamera(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "GetDistanceFromBraindanceTPPCameraToFPPCamera;StateGameScriptInterface", (BraindanceControlsTransition_GetDistanceFromBraindanceTPPCameraToFPPCamera x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_GetDistanceFromBraindanceTPPCameraToFPPCamera( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );float CheckTargetThirdPersonPositionCollisions(game.stateMachine.GameScriptInterface scriptInterface, Vector4 fppPosition, EulerAngles fppOrientationEuler, float angle, float distance, float radius, out Vector4 outPosition)RTTIre.Hooks.Place( "BraindanceControlsTransition", "CheckTargetThirdPersonPositionCollisions;StateGameScriptInterfaceVector4EulerAnglesFloatFloatFloatVector4", (BraindanceControlsTransition_CheckTargetThirdPersonPositionCollisions x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_CheckTargetThirdPersonPositionCollisions( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, Vector4 fppPosition, EulerAngles fppOrientationEuler, float angle, float distance, float radius, Vector4 outPosition );void OnBraindancePerspectiveChangedFromFirstPersonToThirdPerson(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "OnBraindancePerspectiveChangedFromFirstPersonToThirdPerson;StateGameScriptInterface", (BraindanceControlsTransition_OnBraindancePerspectiveChangedFromFirstPersonToThirdPerson x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_OnBraindancePerspectiveChangedFromFirstPersonToThirdPerson( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void EnableBraindanceLocomoition(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "EnableBraindanceLocomoition;StateGameScriptInterface", (BraindanceControlsTransition_EnableBraindanceLocomoition x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_EnableBraindanceLocomoition( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void ToggleCameraControlEnabled(game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext, out float blendTime)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "ToggleCameraControlEnabled;StateGameScriptInterfaceStateContextFloat", (BraindanceControlsTransition_ToggleCameraControlEnabled x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_ToggleCameraControlEnabled( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, game.stateMachine.StateContextScript? stateContext, float blendTime );void SetCameraControl(game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext, bool setState, out float blendTime)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "SetCameraControl;StateGameScriptInterfaceStateContextBoolFloat", (BraindanceControlsTransition_SetCameraControl x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_SetCameraControl( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, game.stateMachine.StateContextScript? stateContext, bool setState, float blendTime );void SetBraindanceState(game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext, bool newState, out float blendTime)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "SetBraindanceState;StateGameScriptInterfaceStateContextBoolFloat", (BraindanceControlsTransition_SetBraindanceState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_SetBraindanceState( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, game.stateMachine.StateContextScript? stateContext, bool newState, float blendTime );void SetBraindanceUiGameContext(game.stateMachine.GameScriptInterface scriptInterface, UIGameContext uiContext)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "SetBraindanceUiGameContext;StateGameScriptInterfaceUIGameContext", (BraindanceControlsTransition_SetBraindanceUiGameContext x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_SetBraindanceUiGameContext( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, UIGameContext uiContext );void RemoveUiGameContext(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "RemoveUiGameContext;StateGameScriptInterface", (BraindanceControlsTransition_RemoveUiGameContext x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_RemoveUiGameContext( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool GetBraindancePauseInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "GetBraindancePauseInput;StateGameScriptInterface", (BraindanceControlsTransition_GetBraindancePauseInput x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_GetBraindancePauseInput( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool GetPlayForwardInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "GetPlayForwardInput;StateGameScriptInterface", (BraindanceControlsTransition_GetPlayForwardInput x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_GetPlayForwardInput( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool CheckPlayForwardInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "CheckPlayForwardInput;StateGameScriptInterface", (BraindanceControlsTransition_CheckPlayForwardInput x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_CheckPlayForwardInput( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool GetPlayBackwardInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "GetPlayBackwardInput;StateGameScriptInterface", (BraindanceControlsTransition_GetPlayBackwardInput x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_GetPlayBackwardInput( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool CheckPlayBackwardInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "CheckPlayBackwardInput;StateGameScriptInterface", (BraindanceControlsTransition_CheckPlayBackwardInput x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_CheckPlayBackwardInput( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool GetRestartInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "GetRestartInput;StateGameScriptInterface", (BraindanceControlsTransition_GetRestartInput x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_GetRestartInput( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool GetSwitchLayerInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "GetSwitchLayerInput;StateGameScriptInterface", (BraindanceControlsTransition_GetSwitchLayerInput x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_GetSwitchLayerInput( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool GetBdCameraToggleInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "GetBdCameraToggleInput;StateGameScriptInterface", (BraindanceControlsTransition_GetBdCameraToggleInput x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_GetBdCameraToggleInput( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool IsPerspectiveTransitionOn(float BlockPerspectiveSwitchTimer)RTTIre.Hooks.Place( "BraindanceControlsTransition", "IsPerspectiveTransitionOn;Float", (BraindanceControlsTransition_IsPerspectiveTransitionOn x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_IsPerspectiveTransitionOn( BraindanceControlsTransition self, float BlockPerspectiveSwitchTimer );void UpdatePerspectiveTransitionTimer(out float BlockPerspectiveSwitchTimer, float timeDelta)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "UpdatePerspectiveTransitionTimer;FloatFloat", (BraindanceControlsTransition_UpdatePerspectiveTransitionTimer x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_UpdatePerspectiveTransitionTimer( BraindanceControlsTransition self, float BlockPerspectiveSwitchTimer, float timeDelta );void PrintDebugInfo(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "PrintDebugInfo;StateGameScriptInterface", (BraindanceControlsTransition_PrintDebugInfo x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_PrintDebugInfo( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );SBraindanceInputMask GetBraindanceInputMask(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "GetBraindanceInputMask;StateGameScriptInterface", (BraindanceControlsTransition_GetBraindanceInputMask x) => { return re.Hooks.CallOriginal<re.msgpack.SBraindanceInputMask>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_GetBraindanceInputMask( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void SendAudioEventForBraindance(bool enable, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "SendAudioEventForBraindance;BoolStateGameScriptInterface", (BraindanceControlsTransition_SendAudioEventForBraindance x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_SendAudioEventForBraindance( BraindanceControlsTransition self, bool enable, game.stateMachine.GameScriptInterface? scriptInterface );bool IsProgressAtBeggining(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "IsProgressAtBeggining;StateGameScriptInterface", (BraindanceControlsTransition_IsProgressAtBeggining x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_IsProgressAtBeggining( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool IsProgressAtEnd(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "IsProgressAtEnd;StateGameScriptInterface", (BraindanceControlsTransition_IsProgressAtEnd x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_IsProgressAtEnd( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool GetChangeBraindanceStateRequest(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "GetChangeBraindanceStateRequest;StateGameScriptInterface", (BraindanceControlsTransition_GetChangeBraindanceStateRequest x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_GetChangeBraindanceStateRequest( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool GetPauseBraindanceRequest(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "GetPauseBraindanceRequest;StateGameScriptInterface", (BraindanceControlsTransition_GetPauseBraindanceRequest x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_GetPauseBraindanceRequest( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool GetRequestedEditorState(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "GetRequestedEditorState;StateGameScriptInterface", (BraindanceControlsTransition_GetRequestedEditorState x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_GetRequestedEditorState( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void SendClearBraindanceStateRequest(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "SendClearBraindanceStateRequest;StateGameScriptInterface", (BraindanceControlsTransition_SendClearBraindanceStateRequest x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_SendClearBraindanceStateRequest( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void SendClearBraindancePauseRequest(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "SendClearBraindancePauseRequest;StateGameScriptInterface", (BraindanceControlsTransition_SendClearBraindancePauseRequest x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_SendClearBraindancePauseRequest( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool IsResetting(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "IsResetting;StateGameScriptInterface", (BraindanceControlsTransition_IsResetting x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_IsResetting( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool IsInEditorMode(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BraindanceControlsTransition", "IsInEditorMode;StateGameScriptInterface", (BraindanceControlsTransition_IsInEditorMode x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_IsInEditorMode( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void StartGlitchFx(game.stateMachine.GameScriptInterface scriptInterface, bool? fxState)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "StartGlitchFx;StateGameScriptInterfaceBool", (BraindanceControlsTransition_StartGlitchFx x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_StartGlitchFx( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, bool? fxState );void StopGlitchFx(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "StopGlitchFx;StateGameScriptInterface", (BraindanceControlsTransition_StopGlitchFx x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_StopGlitchFx( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void SetEndRecordingNotificationState(bool newState, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "SetEndRecordingNotificationState;BoolStateGameScriptInterface", (BraindanceControlsTransition_SetEndRecordingNotificationState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_SetEndRecordingNotificationState( BraindanceControlsTransition self, bool newState, game.stateMachine.GameScriptInterface? scriptInterface );void ApplyBraindanceRestriction(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "ApplyBraindanceRestriction;StateGameScriptInterface", (BraindanceControlsTransition_ApplyBraindanceRestriction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_ApplyBraindanceRestriction( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void RemoveBraindanceRestriction(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "RemoveBraindanceRestriction;StateGameScriptInterface", (BraindanceControlsTransition_RemoveBraindanceRestriction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_RemoveBraindanceRestriction( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void ApplyNoMovementRestriction(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "ApplyNoMovementRestriction;StateGameScriptInterface", (BraindanceControlsTransition_ApplyNoMovementRestriction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_ApplyNoMovementRestriction( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void RemoveNoMovementRestriction(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "RemoveNoMovementRestriction;StateGameScriptInterface", (BraindanceControlsTransition_RemoveNoMovementRestriction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_RemoveNoMovementRestriction( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void ApplyNoHubRestrictionOnLocalPlayer(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "ApplyNoHubRestrictionOnLocalPlayer;StateGameScriptInterface", (BraindanceControlsTransition_ApplyNoHubRestrictionOnLocalPlayer x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_ApplyNoHubRestrictionOnLocalPlayer( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void RemoveNoHubRestrictionFromLocalPlayer(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BraindanceControlsTransition", "RemoveNoHubRestrictionFromLocalPlayer;StateGameScriptInterface", (BraindanceControlsTransition_RemoveNoHubRestrictionFromLocalPlayer x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BraindanceControlsTransition_RemoveNoHubRestrictionFromLocalPlayer( BraindanceControlsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );