BraindanceControlsTransition class
BraindanceControlsTransition
Inheritance
Base: DefaultTransition
Derived
ControlsActiveDecisions, ControlsActiveEvents, ControlsInactiveDecisions, ControlsInactiveEvents
Properties
None.
Functions
void SetBraindaneVisionModeBB(game.stateMachine.GameScriptInterface scriptInterface, braindance.VisionMode newMode)RTTIvoid SetLastBraindanceVisionMode(game.stateMachine.GameScriptInterface scriptInterface, braindance.VisionMode newMode)RTTIvoid SetBraindanceVisionFact(game.stateMachine.GameScriptInterface scriptInterface, braindance.VisionMode newMode)RTTIvoid SetCachedPlaySpeedPermVariable(game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext)RTTIvoid SetPlaybackSpeedInBlackboard(game.stateMachine.GameScriptInterface scriptInterface, scn.PlaySpeed speed)RTTIvoid SetPlaybackDirectionInBlackboard(game.stateMachine.GameScriptInterface scriptInterface, scn.PlayDirection direction)RTTIbool IsCachedPlaySpeedSet(game.stateMachine.StateContextScript stateContext)RTTIscn.PlaySpeed GetCachedPlaySpeedPermVariable(game.stateMachine.StateContextScript stateContext)RTTIbool CanBraindanceEnterLayer(game.stateMachine.GameScriptInterface scriptInterface, braindance.VisionMode layer)RTTIbraindance.VisionMode GetCurrentBraindanceVisionMode(game.stateMachine.GameScriptInterface scriptInterface)RTTIbraindance.VisionMode GetLastBraindanceVisionMode(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid SetBraindanceVisionMode(game.stateMachine.GameScriptInterface scriptInterface, braindance.VisionMode newMode)RTTIvoid SendAudioEvents(game.stateMachine.GameScriptInterface scriptInterface, bool BdStart)RTTIvoid CycleBraindanceVisionMode(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid TogglePausePlayForward(game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext)RTTIvoid ForceBraindancePause(game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext)RTTIvoid CyclePlaySpeed(game.stateMachine.GameScriptInterface scriptInterface, scn.PlayDirection direction)RTTIvoid SetPlaySpeedAndDirection(game.stateMachine.GameScriptInterface scriptInterface, scn.PlayDirection direction, scn.PlaySpeed speed)RTTIfloat GetDistanceFromBraindanceTPPCameraToFPPCamera(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnBraindancePerspectiveChangedFromFirstPersonToThirdPerson(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid EnableBraindanceLocomoition(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid SetBraindanceUiGameContext(game.stateMachine.GameScriptInterface scriptInterface, UIGameContext uiContext)RTTIvoid RemoveUiGameContext(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool GetBraindancePauseInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool GetPlayForwardInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool CheckPlayForwardInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool GetPlayBackwardInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool CheckPlayBackwardInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool GetRestartInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool GetSwitchLayerInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool GetBdCameraToggleInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsPerspectiveTransitionOn(float BlockPerspectiveSwitchTimer)RTTIvoid PrintDebugInfo(game.stateMachine.GameScriptInterface scriptInterface)RTTISBraindanceInputMask GetBraindanceInputMask(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid SendAudioEventForBraindance(bool enable, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsProgressAtBeggining(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsProgressAtEnd(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool GetChangeBraindanceStateRequest(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool GetPauseBraindanceRequest(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool GetRequestedEditorState(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid SendClearBraindanceStateRequest(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid SendClearBraindancePauseRequest(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsResetting(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsInEditorMode(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid StartGlitchFx(game.stateMachine.GameScriptInterface scriptInterface, bool? fxState)RTTIvoid StopGlitchFx(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid SetEndRecordingNotificationState(bool newState, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ApplyBraindanceRestriction(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveBraindanceRestriction(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ApplyNoMovementRestriction(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveNoMovementRestriction(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ApplyNoHubRestrictionOnLocalPlayer(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveNoHubRestrictionFromLocalPlayer(game.stateMachine.GameScriptInterface scriptInterface)RTTI