BlackICE Scripting

class

ControlsActiveEvents

  • 16 properties
  • 5 functions

Extends BraindanceControlsTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
BraindanceBBWeakHandle<game.IBlackboard>0x0 scripted
BlockPerspectiveSwitchTimerfloat0x10 scripted
fxActivebool0x14 scripted
rewindFxActivebool0x15 scripted
holdDurationfloat0x18 scripted
cachedStatescn.PlaySpeed0x1C scripted
cacheSetbool0x20 scripted
forwardInputbool0x21 scripted
backwardInputbool0x22 scripted
forwardInputLockedbool0x23 scripted
backwardInputLockedbool0x24 scripted
activeDirectionscn.PlayDirection0x25 scripted
rewindRunningbool0x29 scripted
contextsSetupbool0x2A scripted
pauseLockbool0x2B scripted
endRecordingMessageSetbool0x2C scripted

Functions

  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void ProcessGlitchFX(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI