BunkerDoor class
BunkerDoor
Inheritance
Base: Door
Derived
None.
Properties
| Property | Type | |
|---|---|---|
loudAnnouncementOpenSoundName | CName | scripted |
halfOpenSoundName | CName | scripted |
glitchingSoundName | CName | scripted |
fastOpenSoundName | CName | scripted |
Functions
BunkerDoorControllerPS? GetDevicePS()overrideRTTIBunkerDoorController? GetController()overrideRTTIvoid ResolveGameplayState()overrideRTTIfloat GetOpeningSpeed()overrideRTTIfloat GetOpeningTime()overrideRTTIbool IsInteractedByNPC()RTTIbool OnSetDoorMalfunctioningType(SetDoorMalfunctioningType evt)RTTIvoid InitAnimation(bool? reset)RTTIvoid PlayGlitchingAnimation()RTTIvoid ResetAnimation()RTTIvoid SetUpAnimation()RTTIvoid PlayHalfOpenAnimation()RTTIvoid TriggerMoveDoorStimBroadcaster(StimBroadcasterComponent broadcaster, sense.StimInvestigateData reactionData)overrideRTTIvoid PlayMalfunctionHalfOpen()RTTIvoid InvokePsBusyState(float time)RTTIvoid MakeDoorToBeForceOpen(float delay)RTTIvoid BroadCastOpeningStim(float range)RTTIbool OnMalfunctionHalfOpen(MalfunctionHalfOpen evt)RTTIvoid PlayOpenDoorSound()overrideRTTIvoid SetupOpenDoorAnimationFeatures()overrideRTTI