BlackICE Scripting

class

BunkerDoor

  • 4 properties
  • 20 functions

Extends Door InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
loudAnnouncementOpenSoundNameCName0x610 scripted
halfOpenSoundNameCName0x618 scripted
glitchingSoundNameCName0x620 scripted
fastOpenSoundNameCName0x628 scripted

Functions

  • BunkerDoorControllerPS? GetDevicePS() overrideRTTI
  • BunkerDoorController? GetController() overrideRTTI
  • void ResolveGameplayState() overrideRTTI
  • float GetOpeningSpeed() overrideRTTI
  • float GetOpeningTime() overrideRTTI
  • bool IsInteractedByNPC() RTTI
  • bool OnSetDoorMalfunctioningType(SetDoorMalfunctioningType evt) RTTI
  • void InitAnimation(bool? reset) RTTI
  • void PlayGlitchingAnimation() RTTI
  • void ResetAnimation() RTTI
  • void SetUpAnimation() RTTI
  • void PlayHalfOpenAnimation() RTTI
  • void TriggerMoveDoorStimBroadcaster(StimBroadcasterComponent broadcaster, sense.StimInvestigateData reactionData) overrideRTTI
  • void PlayMalfunctionHalfOpen() RTTI
  • void InvokePsBusyState(float time) RTTI
  • void MakeDoorToBeForceOpen(float delay) RTTI
  • void BroadCastOpeningStim(float range) RTTI
  • bool OnMalfunctionHalfOpen(MalfunctionHalfOpen evt) RTTI
  • void PlayOpenDoorSound() overrideRTTI
  • void SetupOpenDoorAnimationFeatures() overrideRTTI