DeviceBase class
game.DeviceBase
Inheritance
Base: game.Object
Derived
Properties
| Property | Type | |
|---|---|---|
isLogicReady | bool |
Functions
game.DeviceReplicatedState? GetServerState()RTTIgame.DeviceReplicatedState? GetClientState()RTTIvoid SetAudioResourceName()RTTIbool IsLogicReady()RTTIvoid ApplyReplicatedState(game.DeviceReplicatedState state)RTTICName GetDeviceStateClass()RTTIvoid ApplyAnimFeatureToReplicate(game.Object obj, CName inputName, anim.AnimFeature value)RTTIbool IsDeviceMovableScript()RTTIbool IncludeLightsInVisibilityBoundsScript()RTTI