ChargeDecisions class
ChargeDecisions
Inheritance
Base: WeaponTransition
Derived
None.
Properties
| Property | Type | |
|---|---|---|
callbackID | red.CallbackObject? | scripted |
triggerModeCorrect | bool | scripted |
inputPressed | bool | scripted |
Functions
void UpdateOnEnterConditionEnabled()RTTIvoid OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid UpdateRangedAttackInput(float value)RTTIbool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer)RTTIvoid UpdateTriggerMode(game.data.TriggerMode modeType)RTTIbool OnTriggerModeChanged(string value)RTTIbool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool ToShoot(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool ToChargeReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI