class
ChargeDecisions
- 3 properties
- 9 functions
Extends WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
callbackID | red.CallbackObject? | 0x20 | scripted |
triggerModeCorrect | bool | 0x30 | scripted |
inputPressed | bool | 0x31 | scripted |
Functions
void UpdateOnEnterConditionEnabled()RTTIre.Hooks.PlaceVoid( "ChargeDecisions", "UpdateOnEnterConditionEnabled;", (ChargeDecisions_UpdateOnEnterConditionEnabled x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeDecisions_UpdateOnEnterConditionEnabled( ChargeDecisions self );void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ChargeDecisions", "OnAttach;StateContextStateGameScriptInterface", (ChargeDecisions_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeDecisions_OnAttach( ChargeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ChargeDecisions", "OnDetach;StateContextStateGameScriptInterface", (ChargeDecisions_OnDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeDecisions_OnDetach( ChargeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void UpdateRangedAttackInput(float value)RTTIre.Hooks.PlaceVoid( "ChargeDecisions", "UpdateRangedAttackInput;Float", (ChargeDecisions_UpdateRangedAttackInput x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeDecisions_UpdateRangedAttackInput( ChargeDecisions self, float value );bool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer)RTTIre.Hooks.Place( "ChargeDecisions", "OnAction", (ChargeDecisions_OnAction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ChargeDecisions_OnAction( ChargeDecisions self, game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer );void UpdateTriggerMode(game.data.TriggerMode modeType)RTTIre.Hooks.PlaceVoid( "ChargeDecisions", "UpdateTriggerMode;gamedataTriggerMode", (ChargeDecisions_UpdateTriggerMode x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeDecisions_UpdateTriggerMode( ChargeDecisions self, game.data.TriggerMode modeType );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ChargeDecisions", "EnterCondition;StateContextStateGameScriptInterface", (ChargeDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ChargeDecisions_EnterCondition( ChargeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToShoot(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ChargeDecisions", "ToShoot;StateContextStateGameScriptInterface", (ChargeDecisions_ToShoot x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ChargeDecisions_ToShoot( ChargeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToChargeReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ChargeDecisions", "ToChargeReady;StateContextStateGameScriptInterface", (ChargeDecisions_ToChargeReady x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ChargeDecisions_ToChargeReady( ChargeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );