class
CheckStatusEffectState
- 3 properties
- 1 function
Extends AIStatusEffectCondition AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statusEffectType | game.data.StatusEffectType | 0x0 | scripted |
stateToCheck | EstatusEffectsState | 0x4 | scripted |
topPrioStatusEffect | game.StatusEffect? | 0x8 | scripted |
Functions
AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "CheckStatusEffectState", "Check;ScriptExecutionContext", (CheckStatusEffectState_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct CheckStatusEffectState_Check( CheckStatusEffectState self, AIbehaviorScriptExecutionContext context );