class
ClimbLowGravityDecisions
- 0 properties
- 2 functions
Extends LocomotionGroundDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool OverlapFitTest(game.stateMachine.GameScriptInterface scriptInterface, game.PlayerClimbInfo climbInfo)RTTIre.Hooks.Place( "ClimbLowGravityDecisions", "OverlapFitTest;StateGameScriptInterfacePlayerClimbInfo", (ClimbLowGravityDecisions_OverlapFitTest x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ClimbLowGravityDecisions_OverlapFitTest( ClimbLowGravityDecisions self, game.stateMachine.GameScriptInterface? scriptInterface, game.PlayerClimbInfo? climbInfo );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "ClimbLowGravityDecisions", "EnterCondition;StateContextStateGameScriptInterface", (ClimbLowGravityDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ClimbLowGravityDecisions_EnterCondition( ClimbLowGravityDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );