class
CollisionExitingDecisions
- 0 properties
- 2 functions
Extends ExitingDecisions VehicleTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "CollisionExitingDecisions", "EnterCondition;StateContextStateGameScriptInterface", (CollisionExitingDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CollisionExitingDecisions_EnterCondition( CollisionExitingDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void SetBikeForce(game.stateMachine.StateContextScript stateContext, vehicle.BaseObject vehicle, Vector4 collisionForce)RTTIre.Hooks.PlaceVoid( "CollisionExitingDecisions", "SetBikeForce;StateContextVehicleObjectVector4", (CollisionExitingDecisions_SetBikeForce x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CollisionExitingDecisions_SetBikeForce( CollisionExitingDecisions self, game.stateMachine.StateContextScript? stateContext, vehicle.BaseObject? vehicle, Vector4 collisionForce );