BlackICE Scripting

class

CollisionExitingDecisions

  • 0 properties
  • 2 functions

Extends ExitingDecisions VehicleTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void SetBikeForce(game.stateMachine.StateContextScript stateContext, vehicle.BaseObject vehicle, Vector4 collisionForce) RTTI