class
ExitingDecisions
- 0 properties
- 3 functions
- 6 derived classes
Extends VehicleTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
CollisionExitingDecisions, CombatExitingDecisions, CoolExitingDecisions, DeathExitingDecisions, SlideExitingDecisions, SpeedExitingDecisions
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ExitingDecisions", "EnterCondition;StateContextStateGameScriptInterface", (ExitingDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ExitingDecisions_EnterCondition( ExitingDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ExitingDecisions", "ExitCondition;StateContextStateGameScriptInterface", (ExitingDecisions_ExitCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ExitingDecisions_ExitCondition( ExitingDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsCoolExitAllowed(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ExitingDecisions", "IsCoolExitAllowed;StateContextStateGameScriptInterface", (ExitingDecisions_IsCoolExitAllowed x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ExitingDecisions_IsCoolExitAllowed( ExitingDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );