CombatGadgetChargeEvents class
CombatGadgetChargeEvents
Inheritance
Base: CombatGadgetTransitions
Derived
None.
Properties
| Property | Type | |
|---|---|---|
initiated | bool | scripted |
itemSwitched | bool | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExitToCombatGadgetChargedThrow(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExitToCombatGadgetWaitForUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExitToCombatGadgetUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExitToCombatGadgetEquip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid TogglePreview(bool on, game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext)RTTIvoid RemoveActiveStimuli(game.Object owner)RTTI