BlackICE Scripting

class

CombatGadgetChargeEvents

  • 2 properties
  • 8 functions

Extends CombatGadgetTransitions DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
initiatedbool0x0 scripted
itemSwitchedbool0x1 scripted

Functions

  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnExitToCombatGadgetChargedThrow(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnExitToCombatGadgetWaitForUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnExitToCombatGadgetUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnExitToCombatGadgetEquip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void TogglePreview(bool on, game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext) RTTI
  • void RemoveActiveStimuli(game.Object owner) RTTI