CombatHUDManager class
CombatHUDManager
Inheritance
Base: game.ScriptableComponent
Derived
None.
Properties
| Property | Type | |
|---|---|---|
isRunning | bool | scripted |
targets | CombatTarget[] | scripted |
interval | float | scripted |
timeSinceLastUpdate | float | scripted |
Functions
void OnAddTargetToHighlightEvent(AddTargetToHighlightEvent evt)RTTIvoid OnRemoveTargetFromHighlightEvent(RemoveTargetFromHighlightEvent evt)RTTIbool TargetExists(ScriptedPuppet puppet)RTTIvoid OnToggleChargeHighlightEvent(ToggleChargeHighlightEvent evt)RTTIvoid RemoveTarget(WeakHandle<ScriptedPuppet> target)RTTIvoid ClearHUD()RTTIvoid DetermineProperHandlingMode(game.weapon.Object activeWeapon)RTTIvoid HandleChargeMode()RTTI