BlackICE Scripting

class

CombatHUDManager

  • 4 properties
  • 8 functions

Extends game.ScriptableComponent game.Component ent.IComponent IScriptable ISerializable

Properties

PropertyTypeOffset
isRunningbool0x0 scripted
targetsCombatTarget[]0x8 scripted
intervalfloat0x18 scripted
timeSinceLastUpdatefloat0x1C scripted

Functions

  • void OnAddTargetToHighlightEvent(AddTargetToHighlightEvent evt) RTTI
  • void OnRemoveTargetFromHighlightEvent(RemoveTargetFromHighlightEvent evt) RTTI
  • bool TargetExists(ScriptedPuppet puppet) RTTI
  • void OnToggleChargeHighlightEvent(ToggleChargeHighlightEvent evt) RTTI
  • void RemoveTarget(WeakHandle<ScriptedPuppet> target) RTTI
  • void ClearHUD() RTTI
  • void DetermineProperHandlingMode(game.weapon.Object activeWeapon) RTTI
  • void HandleChargeMode() RTTI