class
ConvertDamageToDoTEffector
- 4 properties
- 5 functions
Extends ModifyAttackEffector HitEventEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
DamageToDoTConversion | float | 0x0 | scripted |
DotDistributionTime | float | 0x4 | scripted |
statMod | game.ConstantStatModifierData_Deprecated? | 0x8 | scripted |
ownerID | ent.EntityID | 0x18 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ConvertDamageToDoTEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ConvertDamageToDoTEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ConvertDamageToDoTEffector_Initialize( ConvertDamageToDoTEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "ConvertDamageToDoTEffector", "Uninitialize;GameInstance", (ConvertDamageToDoTEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ConvertDamageToDoTEffector_Uninitialize( ConvertDamageToDoTEffector self, ScriptGameInstance game );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ConvertDamageToDoTEffector", "ActionOn;GameObject", (ConvertDamageToDoTEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ConvertDamageToDoTEffector_ActionOn( ConvertDamageToDoTEffector self, game.Object? owner );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ConvertDamageToDoTEffector", "RepeatedAction;GameObject", (ConvertDamageToDoTEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ConvertDamageToDoTEffector_RepeatedAction( ConvertDamageToDoTEffector self, game.Object? owner );void ProcessAction(game.Object owner)RTTIre.Hooks.PlaceVoid( "ConvertDamageToDoTEffector", "ProcessAction;GameObject", (ConvertDamageToDoTEffector_ProcessAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ConvertDamageToDoTEffector_ProcessAction( ConvertDamageToDoTEffector self, game.Object? owner );