BlackICE Scripting

class

CoolExitingEvents

  • 7 properties
  • 4 functions

Extends ExitingEvents ExitingEventsBase VehicleEventsTransition VehicleTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
exitMomentumVector40x30 scripted
coolExitMagnitudevehicle.CoolExitImpulseLevel0x40 scripted
willEquipMeleeWeaponbool0x44 scripted
cwArmsEquipRequestedbool0x45 scripted
cwArmsEquipCompletedbool0x46 scripted
vehicleInTPPbool0x47 scripted
vehicleInTPPCallbackred.CallbackObject?0x48 scripted

Functions

  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • bool OnVehicleInTPPChange(bool value) RTTI
  • void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI