BlackICE Scripting

class

VehicleEventsTransition

  • 2 properties
  • 5 functions
  • 15 derived classes

Extends VehicleTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
isCameraTogglePressedbool0x18 scripted
cameraToggleHoldToResetTimeSecondsfloat0x1C scripted

Functions

  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void HandleCameraInput(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool HandleExitRequest(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void ExitWithTeleport(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, vehicle.UnmountPosition validUnmountDirection, bool? moveVehicle, bool? skipUnmount) RTTI