VehicleEventsTransition class
VehicleEventsTransition
Inheritance
Base: VehicleTransition
Derived
CombatEvents, DriveEvents, DriverCombatEvents, EnteringCombatEvents, EnteringEvents, ExitEvents, ExitingCombatEvents, ExitingEventsBase, GunnerEvents, IdleEvents
Show 5 more of 15 derived classes
PassengerEvents, SceneEvents, SceneExitingCombatEvents, SceneExitingEvents, SwitchSeatsEvents
Properties
| Property | Type | |
|---|---|---|
isCameraTogglePressed | bool | scripted |
cameraToggleHoldToResetTimeSeconds | float | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid HandleCameraInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool HandleExitRequest(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ExitWithTeleport(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, vehicle.UnmountPosition validUnmountDirection, bool? moveVehicle, bool? skipUnmount)RTTI