class
VehicleEventsTransition
- 2 properties
- 5 functions
- 15 derived classes
Extends VehicleTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
CombatEvents, DriveEvents, DriverCombatEvents, EnteringCombatEvents, EnteringEvents, ExitEvents, ExitingCombatEvents, ExitingEventsBase, GunnerEvents, IdleEvents
Show 5 more of 15 derived classes
PassengerEvents, SceneEvents, SceneExitingCombatEvents, SceneExitingEvents, SwitchSeatsEvents
Properties
| Property | Type | Offset | |
|---|---|---|---|
isCameraTogglePressed | bool | 0x18 | scripted |
cameraToggleHoldToResetTimeSeconds | float | 0x1C | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleEventsTransition", "OnEnter;StateContextStateGameScriptInterface", (VehicleEventsTransition_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEventsTransition_OnEnter( VehicleEventsTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleEventsTransition", "OnForcedExit;StateContextStateGameScriptInterface", (VehicleEventsTransition_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEventsTransition_OnForcedExit( VehicleEventsTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void HandleCameraInput(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "VehicleEventsTransition", "HandleCameraInput;StateGameScriptInterface", (VehicleEventsTransition_HandleCameraInput x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEventsTransition_HandleCameraInput( VehicleEventsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool HandleExitRequest(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "VehicleEventsTransition", "HandleExitRequest;FloatStateContextStateGameScriptInterface", (VehicleEventsTransition_HandleExitRequest x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEventsTransition_HandleExitRequest( VehicleEventsTransition self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void ExitWithTeleport(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, vehicle.UnmountPosition validUnmountDirection, bool? moveVehicle, bool? skipUnmount)RTTIre.Hooks.PlaceVoid( "VehicleEventsTransition", "ExitWithTeleport;StateContextStateGameScriptInterfacevehicleUnmountPositionBoolBool", (VehicleEventsTransition_ExitWithTeleport x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEventsTransition_ExitWithTeleport( VehicleEventsTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, vehicle.UnmountPosition validUnmountDirection, bool? moveVehicle, bool? skipUnmount );