CrosshairGameController_Mantis_Blade class
CrosshairGameController_Mantis_Blade
Inheritance
Base: game.ui.CrosshairBaseGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
weaponBBID | red.CallbackObject? | scripted |
meleeWeaponState | game.PSMMeleeWeapon | scripted |
targetColorChange | ink.WidgetReference | scripted |
holdAnim | ink.anim.Proxy? | scripted |
aimAnim | ink.anim.Proxy? | scripted |
isInHoldState | bool | scripted |
meleeLeapAttackObjectTagger | MeleeLeapAttackObjectTagger? | scripted |
Functions
bool OnPlayerAttach(game.Object playerPuppet)overrideRTTIbool OnPlayerDetach(game.Object playerPuppet)overrideRTTIbool OnPSMMeleeWeaponStateChanged(int value)RTTIvoid OnMeleeWeaponStateChange(game.PSMMeleeWeapon oldState, game.PSMMeleeWeapon newState)RTTIink.anim.Proxy? GetIntroAnimation(bool firstEquip)overrideRTTIvoid ApplyCrosshairGUIState(CName state, ent.Entity aimedAtEntity)overrideRTTIvoid UpdateTargetIndicator()RTTIink.anim.Proxy? GetOutroAnimation()overrideRTTIink.anim.Proxy? PlayAnimation(CName animName)RTTIvoid OnState_Hold()RTTIvoid OnState_Default()RTTI