Crosshair_Melee_Knife class
Crosshair_Melee_Knife
Inheritance
Base: game.ui.CrosshairBaseGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
targetColorChange | ink.WidgetReference | scripted |
leftPart | ink.WidgetReference | scripted |
rightPart | ink.WidgetReference | scripted |
topPart | ink.WidgetReference | scripted |
botPart | ink.WidgetReference | scripted |
chargeBar | WeakHandle<ink.CanvasWidget> | scripted |
chargeBarFG | WeakHandle<ink.RectangleWidget> | scripted |
throwingKnifeResourcePoolListener | ThrowingKnifeResourcePoolListener? | scripted |
weaponID | ent.EntityID | scripted |
weaponBBID | red.CallbackObject? | scripted |
meleeWeaponState | game.PSMMeleeWeapon | scripted |
animProxy | ink.anim.Proxy? | scripted |
animOptions | ink.anim.PlaybackOptions | scripted |
isCrosshairAnimationOpen | bool | scripted |
preloaderThinL | WeakHandle<ink.ImageWidget> | scripted |
preloaderThinR | WeakHandle<ink.ImageWidget> | scripted |
preloaderThickL | WeakHandle<ink.ImageWidget> | scripted |
preloaderThickR | WeakHandle<ink.ImageWidget> | scripted |
preloader | WeakHandle<ink.CanvasWidget> | scripted |
Functions
bool OnInitialize()overrideRTTIbool OnPlayerAttach(game.Object playerPuppet)overrideRTTIbool OnPlayerDetach(game.Object playerPuppet)overrideRTTIbool OnPSMMeleeWeaponStateChanged(int value)RTTIvoid UpdateThrowCrosshair()RTTIbool OnPreIntro()overrideRTTIbool OnUninitialize()overrideRTTIbool OnPreOutro()overrideRTTIvoid SetReloadBar(float percentage)RTTIink.anim.Proxy? GetIntroAnimation(bool firstEquip)overrideRTTIink.anim.Proxy? GetOutroAnimation()overrideRTTIbool OnBulletSpreadChanged(Vector2 spread)overrideRTTIvoid ApplyCrosshairGUIState(CName state, ent.Entity aimedAtEntity)overrideRTTIvoid PlayReloadBarFadeAnimation(bool isFadeIn)RTTIvoid SetReloadBarVisible(bool set)RTTIvoid ShowCrosshairFromState(bool show)RTTIvoid OnState_Safe()overrideRTTIvoid OnState_Scanning()overrideRTTIvoid OnState_GrenadeCharging()overrideRTTIvoid OnState_HipFire()overrideRTTIvoid OnState_Reload()overrideRTTIvoid OnState_Aim()overrideRTTIvoid OnState_Sprint()overrideRTTIvoid OnState_LeftHandCyberware()overrideRTTIink.anim.Definition? GetFadeOutAnimation()RTTIink.anim.Definition? GetFadeInAnimation()RTTI