class
CrouchLowGravityDecisions
- 0 properties
- 2 functions
- 1 derived class
Extends LocomotionGroundDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
Properties
None.
Functions
bool ToCrouchLowGravity(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CrouchLowGravityDecisions", "ToCrouchLowGravity;StateContextStateGameScriptInterface", (CrouchLowGravityDecisions_ToCrouchLowGravity x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrouchLowGravityDecisions_ToCrouchLowGravity( CrouchLowGravityDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToPreCrouchLowGravity(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CrouchLowGravityDecisions", "ToPreCrouchLowGravity;StateContextStateGameScriptInterface", (CrouchLowGravityDecisions_ToPreCrouchLowGravity x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrouchLowGravityDecisions_ToPreCrouchLowGravity( CrouchLowGravityDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );