class
CrouchSprintDecisions
- 0 properties
- 1 function
Extends CrouchDecisions LocomotionGroundDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToCrouch(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "CrouchSprintDecisions", "ToCrouch;StateContextStateGameScriptInterface", (CrouchSprintDecisions_ToCrouch x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrouchSprintDecisions_ToCrouch( CrouchSprintDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );