CycleRoundEvents class
CycleRoundEvents
Inheritance
Base: WeaponEventsTransition
Derived
None.
Properties
| Property | Type | |
|---|---|---|
hasBlockedAiming | bool | scripted |
blockAimStart | float | scripted |
blockAimDuration | float | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI