class
CycleRoundEvents
- 3 properties
- 3 functions
Extends WeaponEventsTransition WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
hasBlockedAiming | bool | 0x40 | scripted |
blockAimStart | float | 0x44 | scripted |
blockAimDuration | float | 0x48 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "CycleRoundEvents", "OnEnter;StateContextStateGameScriptInterface", (CycleRoundEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CycleRoundEvents_OnEnter( CycleRoundEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "CycleRoundEvents", "OnExit;StateContextStateGameScriptInterface", (CycleRoundEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CycleRoundEvents_OnExit( CycleRoundEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "CycleRoundEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (CycleRoundEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CycleRoundEvents_OnUpdate( CycleRoundEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );