BlackICE Scripting

class

CycleRoundEvents

  • 3 properties
  • 3 functions

Extends WeaponEventsTransition WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
hasBlockedAimingbool0x40 scripted
blockAimStartfloat0x44 scripted
blockAimDurationfloat0x48 scripted

Functions

  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI