BlackICE Scripting

class

WeaponEventsTransition

  • 2 properties
  • 8 functions
  • 17 derived classes

Extends WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
scriptInterfacegame.stateMachine.GameScriptInterface?0x20 scripted
statusEffectListenerDefaultTransitionStatusEffectListener?0x30 scripted

Functions

  • void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnEnterNonChargeState(game.weapon.Object weapon, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void SetTriggerEffectCycleTrigger(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect) overrideRTTI
  • void OnStatusEffectRemoved(WeakHandle<game.data.StatusEffect_Record> statusEffect) overrideRTTI
  • void RemoveTriggerEffectCycleTrigger(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void WeaponTransistionRemoveWeaponTriggerEffects(game.GameAudioSystem audioSystem) RTTI