class
CycleTriggerModeEvents
- 0 properties
- 3 functions
Extends WeaponEventsTransition WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "CycleTriggerModeEvents", "OnEnter;StateContextStateGameScriptInterface", (CycleTriggerModeEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CycleTriggerModeEvents_OnEnter( CycleTriggerModeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "CycleTriggerModeEvents", "OnExit;StateContextStateGameScriptInterface", (CycleTriggerModeEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CycleTriggerModeEvents_OnExit( CycleTriggerModeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "CycleTriggerModeEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (CycleTriggerModeEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CycleTriggerModeEvents_OnUpdate( CycleTriggerModeEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );