class
DEBUG_VisualizerComponent
- 11 properties
- 12 functions
Extends game.ScriptableComponent game.Component ent.IComponent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
records | DEBUG_VisualRecord[] | 0x0 | scripted |
offsetCounter | int | 0x10 | scripted |
timeToNextUpdate | float | 0x14 | scripted |
processedRecordIndex | int | 0x18 | scripted |
showWeaponsStreaming | bool | 0x1C | scripted |
TICK_TIME_DELTA | float | 0x20 | scripted |
TEXT_SCALE_NAME | float | 0x24 | scripted |
TEXT_SCALE_ATTITUDE | float | 0x28 | scripted |
TEXT_SCALE_IMMORTALITY_MODE | float | 0x2C | scripted |
TEXT_TOP | float | 0x30 | scripted |
TEXT_OFFSET | float | 0x34 | scripted |
Functions
void VisualizePuppets(ScriptedPuppet[] pups, bool infDuration, float duration)RTTIre.Hooks.PlaceVoid( "DEBUG_VisualizerComponent", "VisualizePuppets;script_ref<array<ScriptedPuppet>>BoolFloat", (DEBUG_VisualizerComponent_VisualizePuppets x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DEBUG_VisualizerComponent_VisualizePuppets( DEBUG_VisualizerComponent self, ScriptedPuppet[] pups, bool infDuration, float duration );void VisualizePuppetInternal(int index)RTTIre.Hooks.PlaceVoid( "DEBUG_VisualizerComponent", "VisualizePuppetInternal;Int32", (DEBUG_VisualizerComponent_VisualizePuppetInternal x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DEBUG_VisualizerComponent_VisualizePuppetInternal( DEBUG_VisualizerComponent self, int index );void ClearPuppetVisualization()RTTIre.Hooks.PlaceVoid( "DEBUG_VisualizerComponent", "ClearPuppetVisualization;", (DEBUG_VisualizerComponent_ClearPuppetVisualization x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DEBUG_VisualizerComponent_ClearPuppetVisualization( DEBUG_VisualizerComponent self );void ClearPuppet(int index)RTTIre.Hooks.PlaceVoid( "DEBUG_VisualizerComponent", "ClearPuppet;Int32", (DEBUG_VisualizerComponent_ClearPuppet x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DEBUG_VisualizerComponent_ClearPuppet( DEBUG_VisualizerComponent self, int index );Vector4 GetNextOffset()RTTIre.Hooks.Place( "DEBUG_VisualizerComponent", "GetNextOffset;", (DEBUG_VisualizerComponent_GetNextOffset x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct DEBUG_VisualizerComponent_GetNextOffset( DEBUG_VisualizerComponent self );void VisualizeDisplayName(float scale)RTTIre.Hooks.PlaceVoid( "DEBUG_VisualizerComponent", "VisualizeDisplayName;Float", (DEBUG_VisualizerComponent_VisualizeDisplayName x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DEBUG_VisualizerComponent_VisualizeDisplayName( DEBUG_VisualizerComponent self, float scale );void VisualizeImmortality(float scale)RTTIre.Hooks.PlaceVoid( "DEBUG_VisualizerComponent", "VisualizeImmortality;Float", (DEBUG_VisualizerComponent_VisualizeImmortality x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DEBUG_VisualizerComponent_VisualizeImmortality( DEBUG_VisualizerComponent self, float scale );void VisualizeAttitude(float scale)RTTIre.Hooks.PlaceVoid( "DEBUG_VisualizerComponent", "VisualizeAttitude;Float", (DEBUG_VisualizerComponent_VisualizeAttitude x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DEBUG_VisualizerComponent_VisualizeAttitude( DEBUG_VisualizerComponent self, float scale );void ShowText(Vector4 offset, string str, Color color, float scale)RTTIre.Hooks.PlaceVoid( "DEBUG_VisualizerComponent", "ShowText;Vector4script_ref<String>ColorFloat", (DEBUG_VisualizerComponent_ShowText x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DEBUG_VisualizerComponent_ShowText( DEBUG_VisualizerComponent self, Vector4 offset, string str, Color color, float scale );void OnGameAttach()RTTIre.Hooks.PlaceVoid( "DEBUG_VisualizerComponent", "OnGameAttach;", (DEBUG_VisualizerComponent_OnGameAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DEBUG_VisualizerComponent_OnGameAttach( DEBUG_VisualizerComponent self );void OnUpdate(float dt)RTTIre.Hooks.PlaceVoid( "DEBUG_VisualizerComponent", "OnUpdate;Float", (DEBUG_VisualizerComponent_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DEBUG_VisualizerComponent_OnUpdate( DEBUG_VisualizerComponent self, float dt );void ToggleShowWeaponsStreaming()RTTIre.Hooks.PlaceVoid( "DEBUG_VisualizerComponent", "ToggleShowWeaponsStreaming;", (DEBUG_VisualizerComponent_ToggleShowWeaponsStreaming x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DEBUG_VisualizerComponent_ToggleShowWeaponsStreaming( DEBUG_VisualizerComponent self );