BlackICE Scripting

class

DEBUG_VisualizerComponent

  • 11 properties
  • 12 functions

Extends game.ScriptableComponent game.Component ent.IComponent IScriptable ISerializable

Properties

PropertyTypeOffset
recordsDEBUG_VisualRecord[]0x0 scripted
offsetCounterint0x10 scripted
timeToNextUpdatefloat0x14 scripted
processedRecordIndexint0x18 scripted
showWeaponsStreamingbool0x1C scripted
TICK_TIME_DELTAfloat0x20 scripted
TEXT_SCALE_NAMEfloat0x24 scripted
TEXT_SCALE_ATTITUDEfloat0x28 scripted
TEXT_SCALE_IMMORTALITY_MODEfloat0x2C scripted
TEXT_TOPfloat0x30 scripted
TEXT_OFFSETfloat0x34 scripted

Functions

  • void VisualizePuppets(ScriptedPuppet[] pups, bool infDuration, float duration) RTTI
  • void VisualizePuppetInternal(int index) RTTI
  • void ClearPuppetVisualization() RTTI
  • void ClearPuppet(int index) RTTI
  • Vector4 GetNextOffset() RTTI
  • void VisualizeDisplayName(float scale) RTTI
  • void VisualizeImmortality(float scale) RTTI
  • void VisualizeAttitude(float scale) RTTI
  • void ShowText(Vector4 offset, string str, Color color, float scale) RTTI
  • void OnGameAttach() RTTI
  • void OnUpdate(float dt) RTTI
  • void ToggleShowWeaponsStreaming() RTTI