class
DOTContinuousEffector
- 0 properties
- 3 functions
Extends game.ContinuousEffector game.Effector IScriptable ISerializable
Properties
None.
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "DOTContinuousEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (DOTContinuousEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DOTContinuousEffector_Initialize( DOTContinuousEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "DOTContinuousEffector", "ActionOn;GameObject", (DOTContinuousEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DOTContinuousEffector_ActionOn( DOTContinuousEffector self, game.Object? owner );void ContinuousAction(game.Object owner, game.Object instigator)overrideRTTIre.Hooks.PlaceVoid( "DOTContinuousEffector", "ContinuousAction;GameObjectGameObject", (DOTContinuousEffector_ContinuousAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DOTContinuousEffector_ContinuousAction( DOTContinuousEffector self, game.Object? owner, game.Object? instigator );