class game
ContinuousEffector
game.ContinuousEffector
- 0 properties
- 1 function
- 10 derived classes
Extends game.Effector IScriptable ISerializable
Derived
BroadcastStimEffector, DOTContinuousEffector, HighlightEffector, JuggernautEffector, LimfaticNanoChargeSystemEffector, OvershieldEffectorBase, ScaleOvershieldDecayOverTimeEffector, StatPoolBasedTimeBankEffector, StuckInEffector, TriggerContinuousAttackEffector
Properties
None.
Functions
void ContinuousAction(game.Object owner, game.Object instigator)RTTIre.Hooks.PlaceVoid( "gameContinuousEffector", "ContinuousAction;GameObjectGameObject", (ContinuousEffector_ContinuousAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ContinuousEffector_ContinuousAction( game.ContinuousEffector self, game.Object? owner, game.Object? instigator );