DeathEvents class
DeathEvents
Inheritance
Base: HighLevelTransition
Derived
AirDeathEvents, GroundDeathEvents, SwimmingDeathEvents
Properties
| Property | Type | |
|---|---|---|
isDyingEffectPlaying | bool | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTI