BlackICE Scripting

class

HighLevelTransition

  • 0 properties
  • 35 functions
  • 16 derived classes

Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • void BlockMovement(game.stateMachine.GameScriptInterface scriptInterface, bool val) RTTI
  • void ForceEmptyHands(game.stateMachine.StateContextScript stateContext, bool val) RTTI
  • bool IsForceEmptyHands(game.stateMachine.StateContextScript stateContext) RTTI
  • void ForceTemporaryUnequip(game.stateMachine.StateContextScript stateContext, bool val) RTTI
  • void ForceSafeState(game.stateMachine.StateContextScript stateContext) RTTI
  • void ForceReadyState(game.stateMachine.StateContextScript stateContext) RTTI
  • void ForceExitToStand(game.stateMachine.StateContextScript stateContext) RTTI
  • void ResetForceWalkSpeed(game.stateMachine.StateContextScript stateContext) RTTI
  • void SetTier2LocomotionSlow(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void SetTier2Locomotion(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void SetTier2LocomotionFast(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void RemoveTier2LocomotionSlow(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void RemoveTier2Locomotion(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void RemoveTier2LocomotionFast(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void RemoveAllTierLocomotions(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void ActivateTier3Locomotion(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void ActivateTier4Locomotion(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void ActivateTier5Locomotion(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void ActivateWorkspotLocomotion(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void ForceDefaultLocomotion(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • float GetCurrentHealthPerc(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void SetPlayerVitalsAnimFeatureData(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, int val, float stateDuration) RTTI
  • EDeathType GetDeathType(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void SetDeathCameraParameters(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool IsDeathMenuBlocked(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void StartDeathEffects(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void SetIsResurrectionAllowedBasedOnState(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void SetPlayerDeathAnimFeatureData(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, int val) RTTI
  • void EvaluateSettingCustomDeathAnimation(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool IsResurrectionAllowed(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool CanPlayerSwim(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, float depthThresholdAndTolerance) RTTI
  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool GetGLP(out TDBID glpID) RTTI
  • bool HasSecondHeart(game.stateMachine.GameScriptInterface scriptInterface) RTTI