class
DeathExitingDecisions
- 0 properties
- 1 function
Extends ExitingDecisions VehicleTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "DeathExitingDecisions", "EnterCondition;StateContextStateGameScriptInterface", (DeathExitingDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DeathExitingDecisions_EnterCondition( DeathExitingDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );