DebugNpcNameplateGameController class
DebugNpcNameplateGameController
Inheritance
Base: game.ui.ProjectedHUDGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
isToggledOn | bool | scripted |
uiBlackboard | WeakHandle<game.IBlackboard> | scripted |
bbNPCStatsInfo | red.CallbackObject? | scripted |
nameplateProjection | ink.ScreenProjection? | scripted |
bufferedNPC | WeakHandle<game.Object> | scripted |
rootWidget | WeakHandle<ink.Widget> | scripted |
debugText1 | WeakHandle<ink.TextWidget> | scripted |
debugText2 | WeakHandle<ink.TextWidget> | scripted |
Functions
bool OnInitialize()RTTIbool OnUninitialize()RTTIbool OnDebugNpcStats()RTTIbool OnNameplateDataChanged(string value)RTTIbool OnScreenProjectionUpdate(game.ui.ScreenProjectionsData projections)RTTIvoid HelperUpdateText(string argString1, string argString2)RTTIvoid GetNPCDebugNameplateStats(game.Object obj, string str_1, string str_2)RTTI