BlackICE Scripting

class

DebugNpcNameplateGameController

  • 8 properties
  • 6 functions

Extends game.ui.ProjectedHUDGameController game.ui.HUDGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
isToggledOnbool0x58 scripted
uiBlackboardWeakHandle<game.IBlackboard>0x60 scripted
bbNPCStatsInfored.CallbackObject?0x70 scripted
nameplateProjectionink.ScreenProjection?0x80 scripted
bufferedNPCWeakHandle<game.Object>0x90 scripted
rootWidgetWeakHandle<ink.Widget>0xA0 scripted
debugText1WeakHandle<ink.TextWidget>0xB0 scripted
debugText2WeakHandle<ink.TextWidget>0xC0 scripted

Functions

  • bool OnInitialize() RTTI
  • bool OnUninitialize() RTTI
  • bool OnDebugNpcStats() RTTI
  • bool OnScreenProjectionUpdate(game.ui.ScreenProjectionsData projections) RTTI
  • void HelperUpdateText(string argString1, string argString2) RTTI
  • void GetNPCDebugNameplateStats(game.Object obj, string str_1, string str_2) RTTI