class
DebugNpcNameplateGameController
- 8 properties
- 6 functions
Extends game.ui.ProjectedHUDGameController game.ui.HUDGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
isToggledOn | bool | 0x58 | scripted |
uiBlackboard | WeakHandle<game.IBlackboard> | 0x60 | scripted |
bbNPCStatsInfo | red.CallbackObject? | 0x70 | scripted |
nameplateProjection | ink.ScreenProjection? | 0x80 | scripted |
bufferedNPC | WeakHandle<game.Object> | 0x90 | scripted |
rootWidget | WeakHandle<ink.Widget> | 0xA0 | scripted |
debugText1 | WeakHandle<ink.TextWidget> | 0xB0 | scripted |
debugText2 | WeakHandle<ink.TextWidget> | 0xC0 | scripted |
Functions
bool OnInitialize()RTTIre.Hooks.Place( "DebugNpcNameplateGameController", "OnInitialize", (DebugNpcNameplateGameController_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DebugNpcNameplateGameController_OnInitialize( DebugNpcNameplateGameController self );bool OnUninitialize()RTTIre.Hooks.Place( "DebugNpcNameplateGameController", "OnUninitialize", (DebugNpcNameplateGameController_OnUninitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DebugNpcNameplateGameController_OnUninitialize( DebugNpcNameplateGameController self );bool OnDebugNpcStats()RTTIre.Hooks.Place( "DebugNpcNameplateGameController", "OnDebugNpcStats", (DebugNpcNameplateGameController_OnDebugNpcStats x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DebugNpcNameplateGameController_OnDebugNpcStats( DebugNpcNameplateGameController self );bool OnScreenProjectionUpdate(game.ui.ScreenProjectionsData projections)RTTIre.Hooks.Place( "DebugNpcNameplateGameController", "OnScreenProjectionUpdate", (DebugNpcNameplateGameController_OnScreenProjectionUpdate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DebugNpcNameplateGameController_OnScreenProjectionUpdate( DebugNpcNameplateGameController self, game.ui.ScreenProjectionsData? projections );void HelperUpdateText(string argString1, string argString2)RTTIre.Hooks.PlaceVoid( "DebugNpcNameplateGameController", "HelperUpdateText;script_ref<String>script_ref<String>", (DebugNpcNameplateGameController_HelperUpdateText x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DebugNpcNameplateGameController_HelperUpdateText( DebugNpcNameplateGameController self, string argString1, string argString2 );void GetNPCDebugNameplateStats(game.Object obj, string str_1, string str_2)RTTIre.Hooks.PlaceVoid( "DebugNpcNameplateGameController", "GetNPCDebugNameplateStats;GameObjectscript_ref<String>script_ref<String>", (DebugNpcNameplateGameController_GetNPCDebugNameplateStats x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DebugNpcNameplateGameController_GetNPCDebugNameplateStats( DebugNpcNameplateGameController self, game.Object? obj, string str_1, string str_2 );